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Size
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Anyone home?
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Richard Freeh <[log in to unmask]> |
Sat, 1 Jan 2000 14:19:39 EST |
20 lines |
Re: Anyone home?
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[log in to unmask] |
Sat, 1 Jan 2000 15:00:32 EST |
25 lines |
Re: Anyone home?
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Dan N. Bigman <[log in to unmask]> |
Sun, 2 Jan 2000 10:05:57 -0800 |
21 lines |
AOE 2 - Custom Scenario
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Benedict Vong Wai Hon <[log in to unmask]> |
Tue, 4 Jan 2000 10:15:34 +0800 |
29 lines |
Asheron's Call
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Thundergirl <[log in to unmask]> |
Tue, 4 Jan 2000 08:50:29 -0800 |
34 lines |
Re: Asheron's Call
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Kevin Jenkins <[log in to unmask]> |
Tue, 4 Jan 2000 10:12:03 -0800 |
38 lines |
Bad PSX save data
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Jordan Cohen <[log in to unmask]> |
Wed, 5 Jan 2000 22:04:18 -0500 |
29 lines |
batch files
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phil frankenberg <[log in to unmask]> |
Sat, 1 Jan 2000 09:46:58 -0800 |
30 lines |
Re: batch files
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[log in to unmask] |
Sat, 1 Jan 2000 15:00:32 EST |
22 lines |
Re: batch files
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Dave Weaver <[log in to unmask]> |
Wed, 5 Jan 2000 12:23:02 +0000 |
32 lines |
DOS Game Revival
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Kalor <[log in to unmask]> |
Sat, 1 Jan 2000 00:35:34 -0500 |
45 lines |
Re: DOS game revival
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Jim Dishaw <[log in to unmask]> |
Sat, 1 Jan 2000 02:29:42 -0400 |
87 lines |
Re: DOS Game Revival
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[log in to unmask] |
Sat, 1 Jan 2000 02:26:19 -0700 |
39 lines |
Re: DOS Game Revival
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Kalor <[log in to unmask]> |
Sat, 1 Jan 2000 15:37:11 -0500 |
45 lines |
Re: DOS Game Revival
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Stephen <[log in to unmask]> |
Sat, 1 Jan 2000 18:47:16 -0500 |
37 lines |
Re: DOS Game Revival
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Wizer Owl <[log in to unmask]> |
Sun, 2 Jan 2000 01:13:25 -1000 |
61 lines |
Re: DOS Game Revival
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Richard Freeh <[log in to unmask]> |
Sun, 2 Jan 2000 12:24:26 EST |
22 lines |
Dos Game Revival
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Chris Donovan <[log in to unmask]> |
Sun, 2 Jan 2000 14:18:09 -0500 |
40 lines |
Re: Dos Game Revival
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John Heidle <[log in to unmask]> |
Mon, 3 Jan 2000 07:05:55 -0800 |
36 lines |
Re: DOS Game Revival
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Roger D. Vargas <[log in to unmask]> |
Mon, 3 Jan 2000 10:29:36 -0500 |
56 lines |
Re: DOS Game Revival
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Richard Freeh <[log in to unmask]> |
Mon, 3 Jan 2000 15:35:02 EST |
23 lines |
Re: Dos Game Revival
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Kalor <[log in to unmask]> |
Mon, 3 Jan 2000 16:09:24 -0500 |
25 lines |
Re: DOS Game Revival
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Kalor <[log in to unmask]> |
Mon, 3 Jan 2000 16:14:48 -0500 |
44 lines |
Re: Dos Game Revival
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Dave Weaver <[log in to unmask]> |
Wed, 5 Jan 2000 12:34:05 +0000 |
34 lines |
FFVIII PSX vs FFVIII(Demo) PC
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San Dan <[log in to unmask]> |
Wed, 5 Jan 2000 03:15:15 PST |
29 lines |
Re: FFVIII PSX vs FFVIII(Demo) PC
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Joe Monson <[log in to unmask]> |
Thu, 6 Jan 2000 02:15:20 +0900 |
35 lines |
Re: FFVIII PSX vs FFVIII(Demo) PC
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Richard Freeh <[log in to unmask]> |
Wed, 5 Jan 2000 15:39:08 EST |
19 lines |
Re: FFVIII PSX vs FFVIII(Demo) PC
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Jordan Cohen <[log in to unmask]> |
Wed, 5 Jan 2000 16:36:47 -0500 |
46 lines |
Re: FFVIII PSX vs FFVIII(Demo) PC
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San Dan <[log in to unmask]> |
Thu, 6 Jan 2000 15:12:49 PST |
31 lines |
Re: FFVIII PSX vs FFVIII(Demo) PC
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Richard Freeh <[log in to unmask]> |
Thu, 6 Jan 2000 18:37:10 EST |
22 lines |
Re: Final Fantasy VII
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Jordan Cohen <[log in to unmask]> |
Sat, 1 Jan 2000 20:34:47 -0500 |
54 lines |
From List Owner: Monthly posting
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David W. Baker <[log in to unmask]> |
Sat, 1 Jan 2000 00:00:05 EST |
358 lines |
Gabriel Knight needs help!
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Chris Donovan <[log in to unmask]> |
Sun, 2 Jan 2000 02:23:05 -0500 |
25 lines |
Help w/ Tiberian Sun Mission?
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Keith R. Chenoweth <[log in to unmask]> |
Wed, 5 Jan 2000 01:42:05 -0600 |
35 lines |
Re: Help w/ Tiberian Sun Mission?
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Richard Freeh <[log in to unmask]> |
Wed, 5 Jan 2000 15:38:18 EST |
21 lines |
Minimum Texture Sizes
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Spectrum . Graphics <[log in to unmask]> |
Fri, 7 Jan 2000 11:03:28 -0600 |
22 lines |
Must have utilities for the online gamer
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Kevin Jenkins <[log in to unmask]> |
Mon, 3 Jan 2000 09:17:15 -0800 |
243 lines |
Re: Must have utilities for the online gamer
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*Poof* <[log in to unmask]> |
Mon, 3 Jan 2000 10:19:44 -0800 |
59 lines |
New NewsServer
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Ken Rumsey <[log in to unmask]> |
Sun, 2 Jan 2000 11:16:58 -0500 |
24 lines |
Old HDs (Was Re: DOS Game Revival)
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*Poof* <[log in to unmask]> |
Sat, 1 Jan 2000 03:35:38 -0800 |
33 lines |
Re: Old HDs (Was Re: DOS Game Revival)
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Roger D. Vargas <[log in to unmask]> |
Mon, 3 Jan 2000 11:24:12 -0500 |
26 lines |
PCI Cards
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Alan Hoar <[log in to unmask]> |
Thu, 6 Jan 2000 18:32:32 -0000 |
33 lines |
Re: PCI Cards
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David Schwartz <[log in to unmask]> |
Thu, 6 Jan 2000 11:26:56 PST |
27 lines |
Re: PCI Cards
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Dan N. Bigman <[log in to unmask]> |
Fri, 7 Jan 2000 01:06:12 -0800 |
27 lines |
Pharaoh Review
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Kevin Jenkins <[log in to unmask]> |
Sat, 1 Jan 2000 15:16:43 -0800 |
160 lines |
Re: Pharaoh Review
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Richard Freeh <[log in to unmask]> |
Sun, 2 Jan 2000 12:22:26 EST |
21 lines |
Planescape Torment
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Michael Mangelschots <[log in to unmask]> |
Wed, 5 Jan 2000 14:33:29 +0100 |
70 lines |
Programming lang & Dos
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San Dan <[log in to unmask]> |
Sat, 1 Jan 2000 16:53:34 PST |
30 lines |
Programming Languages of Early DOS Games
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Kalor <[log in to unmask]> |
Sat, 1 Jan 2000 00:24:28 -0500 |
31 lines |
Re: Programming Languages of Early DOS Games
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[log in to unmask] |
Sat, 1 Jan 2000 02:17:12 -0700 |
51 lines |
Re: Programming Languages of Early DOS Games
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Miguel Bazdresch <[log in to unmask]> |
Sat, 1 Jan 2000 13:34:47 -0600 |
31 lines |
Re: Programming Languages of Early DOS Games
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[log in to unmask] |
Sat, 1 Jan 2000 14:46:00 EST |
20 lines |
Re: Programming Languages of Early DOS Games
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Kalor <[log in to unmask]> |
Sat, 1 Jan 2000 15:29:45 -0500 |
35 lines |
Re: Programming Languages of Early DOS Games
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Kalor <[log in to unmask]> |
Sat, 1 Jan 2000 15:49:48 -0500 |
49 lines |
Re: Programming Languages of Early DOS Games
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[log in to unmask] |
Sun, 2 Jan 2000 11:43:27 EST |
39 lines |
Re: Programming Languages of Early DOS Games
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Dan N. Bigman <[log in to unmask]> |
Sun, 2 Jan 2000 10:05:03 -0800 |
29 lines |
Re: Programming Languages of Early DOS Games
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Dan N. Bigman <[log in to unmask]> |
Sun, 2 Jan 2000 10:14:08 -0800 |
46 lines |
Re: Programming Languages of Early DOS Games
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*Poof* <[log in to unmask]> |
Sun, 2 Jan 2000 17:53:51 -0800 |
25 lines |
Re: Programming Languages of Early DOS Games
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[log in to unmask] |
Sun, 2 Jan 2000 21:25:22 -0500 |
29 lines |
Re: Programming Languages of Early DOS Games
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Kasey Chang <[log in to unmask]> |
Mon, 3 Jan 2000 09:03:06 -0800 |
42 lines |
Re: Programming Languages of Early DOS Games
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Roger D. Vargas <[log in to unmask]> |
Mon, 3 Jan 2000 11:30:01 -0500 |
33 lines |
Re: Programming Languages of Early DOS Games
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Darren Caddis <[log in to unmask]> |
Tue, 4 Jan 2000 18:03:39 +1100 |
42 lines |
Re: Programming Languages of Early DOS Games
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Miguel Bazdresch <[log in to unmask]> |
Thu, 6 Jan 2000 19:11:14 -0600 |
59 lines |
PSX emulator
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Illarion Khapersky <[log in to unmask]> |
Thu, 6 Jan 2000 23:32:15 +0600 |
34 lines |
Re: PSX emulator
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Joe Monson <[log in to unmask]> |
Fri, 7 Jan 2000 17:20:52 +0900 |
45 lines |
Re: PSX emulator
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Richard Freeh <[log in to unmask]> |
Fri, 7 Jan 2000 15:36:05 EST |
20 lines |
QIII
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Goros <[log in to unmask]> |
Tue, 4 Jan 2000 17:56:59 -0300 |
21 lines |
Re: QIII
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[log in to unmask] |
Tue, 4 Jan 2000 16:21:48 EST |
19 lines |
Re: QIII
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Richard Freeh <[log in to unmask]> |
Tue, 4 Jan 2000 19:10:50 EST |
19 lines |
Re: Quake III
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Dave Weaver <[log in to unmask]> |
Wed, 5 Jan 2000 12:46:57 +0000 |
27 lines |
Re: Quake III
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Richard Freeh <[log in to unmask]> |
Wed, 5 Jan 2000 15:39:51 EST |
19 lines |
Quake III bots
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Miguel Bazdresch <[log in to unmask]> |
Thu, 6 Jan 2000 19:31:04 -0600 |
33 lines |
Re: Quake III bots
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Goros <[log in to unmask]> |
Fri, 7 Jan 2000 14:43:03 -0300 |
64 lines |
Re: Quake III bots
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Laurence Bogle <[log in to unmask]> |
Fri, 7 Jan 2000 22:36:14 -0000 |
40 lines |
Re: Quake III bots (vs. UT bots)
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Jordan Cohen <[log in to unmask]> |
Fri, 7 Jan 2000 22:36:15 -0500 |
81 lines |
Rather Offsub Rant (WAS: DOS Game Revival)
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Kalor <[log in to unmask]> |
Sun, 2 Jan 2000 16:29:14 -0500 |
69 lines |
Square for DC-I'm not making this up!
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Richard Freeh <[log in to unmask]> |
Sun, 2 Jan 2000 12:34:58 EST |
24 lines |
Voodoo 5 6000 AGP and similar models
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Tadpolo Castaluci <[log in to unmask]> |
Wed, 5 Jan 2000 18:18:58 EST |
26 lines |
Re: Voodoo 5 6000 AGP and similar models
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Michael Mangelschots <[log in to unmask]> |
Thu, 6 Jan 2000 00:41:07 +0100 |
69 lines |
Re: Voodoo 5 6000 AGP and similar models
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Richard Freeh <[log in to unmask]> |
Wed, 5 Jan 2000 20:10:49 EST |
22 lines |
Voodoo 5 6000 AGP and similar models
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[log in to unmask] |
Thu, 6 Jan 2000 08:12:50 +0100 |
33 lines |
Re: Voodoo 5 6000 AGP and similar models
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Sam Brown <[log in to unmask]> |
Thu, 6 Jan 2000 02:43:52 -0500 |
37 lines |
Re: Voodoo 5 6000 AGP and similar models
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Michael Chan <[log in to unmask]> |
Thu, 6 Jan 2000 15:44:18 +0800 |
33 lines |
What's up????
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Goros <[log in to unmask]> |
Sat, 1 Jan 2000 01:42:16 -0300 |
22 lines |
Re: What's up????
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*Poof* <[log in to unmask]> |
Fri, 31 Dec 1999 23:41:07 -0800 |
29 lines |
Re: What's up????
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[log in to unmask] |
Sat, 1 Jan 2000 14:46:00 EST |
29 lines |
Win 2K vs. Millenium
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Tadpolo Castaluci <[log in to unmask]> |
Fri, 7 Jan 2000 08:58:58 EST |
27 lines |
Windows Millenium
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Tadpolo Castaluci <[log in to unmask]> |
Thu, 6 Jan 2000 23:41:17 EST |
30 lines |
Re: Windows Millenium
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Dan N. Bigman <[log in to unmask]> |
Fri, 7 Jan 2000 01:11:15 -0800 |
28 lines |
Re: Windows Millenium
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*Poof* <[log in to unmask]> |
Thu, 6 Jan 2000 23:02:33 -0800 |
34 lines |
Re: Windows Millenium
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Michael Mangelschots <[log in to unmask]> |
Fri, 7 Jan 2000 13:09:16 +0100 |
52 lines |
Re: Windows Millenium
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Dan N. Bigman <[log in to unmask]> |
Fri, 7 Jan 2000 08:55:42 -0800 |
70 lines |