On Tue, 20 Feb 2001 07:15:43 -0600, Danny Wier <[log in to unmask]> wrote:

>> Ick...that gargoyle language from Ultima pinches too many words from
>> terrestrial languages for my liking :P
>Yeah it does resemble a mix of Romance and English.  (I just liked the

Yes, well... it seemed like a cool idea to have the Gargoyle language be
connected with the words used for casting magic spells ... which already
set the precedent of using worn-down faux Latin words. The original
background idea for this was that the Gargoyle and Human languages were
ultimately related by being derived from a common source, in the same way
that Latin and English are related. You can think of it kind of like the
way Old English was used in the Lord of the Rings. We know the Rohirrim
didn't really speak Old English, but it was used to represent whatever
language they did speak.

Not the sort of language I would have designed from scratch, but it did
have to fit into a pre-existing world without breaking the continuity TOO
badly. Richard actually had the initial inspiration for the design of the
alphabet, but I developed it and put the fonts together for it. And I did
all the translations of the Gargish books and signs in the game, which of
course were originally in English.

languages of Azir------> ---<>---
hmiller (Herman Miller)   "If all Printers were determin'd not to print any  email password: thing till they were sure it would offend no body,
\ "Subject: teamouse" /  there would be very little printed." -Ben Franklin