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> [mailto:[log in to unmask]] On Behalf Of Sai Emrys

> >  That's what I originally thought when I first had the same
idea.
> >  You could also make layouts that are contextual.  For example a

> > keyboard with two big keys "Yes" and "No", and maybe a 
> small  "Cancel"  > in the corner somewhere.
> 
> Wouldn't work for me. I never look at 'em. Been touch typing 
> since I was in elementary school.

You would look at them if you had to, as in a situation where all
the prompts just showed up on the keyboard as part of the regular
user interface.

I learned to touch type about a year or two after getting into
computers.  I still curse the newer GUI-based platforms for forcing
that (#*$ing mouse onto me.  It's seriously slowed down my ability
to use a computer because I have to remove my hand from the keyboard
for so many things, then my hand has to find the home spot again to
go back to typing.  Software designers need to make pointing devices
an enhancement to the user interface, not a substitute or
replacement for the keyboard which is still the preferred method of
entering data.