> [mailto:[log in to unmask]] On Behalf Of Sai Emrys > > That's what I originally thought when I first had the same idea. > > You could also make layouts that are contextual. For example a > > keyboard with two big keys "Yes" and "No", and maybe a > small "Cancel" > in the corner somewhere. > > Wouldn't work for me. I never look at 'em. Been touch typing > since I was in elementary school. You would look at them if you had to, as in a situation where all the prompts just showed up on the keyboard as part of the regular user interface. I learned to touch type about a year or two after getting into computers. I still curse the newer GUI-based platforms for forcing that (#*$ing mouse onto me. It's seriously slowed down my ability to use a computer because I have to remove my hand from the keyboard for so many things, then my hand has to find the home spot again to go back to typing. Software designers need to make pointing devices an enhancement to the user interface, not a substitute or replacement for the keyboard which is still the preferred method of entering data.