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Do you offer a dictionary for the glyphs, so that they could be looked up,
either in a natlang or in the conlang itself? Possibly a short video
demonstrating the glyph when a picture won't suffice.

stevo

On Tue, Dec 25, 2012 at 12:43 PM, Chris Crawford <[log in to unmask]>wrote:

> Obviously, I need to clarify my intent. The purpose of this conlang is to
> permit interactive storytelling *by a computer*. The player and the
> computer "converse" in this conlang, as the computer presents a story that
> gives the player different possible reactions to the events of the story.
> The computer's greatest presentation mode is through graphics, which is why
> I need this to be a logographic language.
>
> That hand-star glyph is easily the most difficult of the group; it means
> "attempt" (as in "reach for a star"). I really struggled with that word! I
> knew it had to show a hand reaching for something just out of reach, and I
> was torn between the star and an apple in a tree. I opted for the star
> because it suggests a more abstract interpretation.
>
> I do intend to supplement the words with "tooltips", a standard scheme in
> graphical user interfaces; you let the mouse hover over the image and a
> short phrase pops up in a yellow background giving a quick-and-dirty
> summary of its meaning. The tooltips will, I think, solve the problem; the
> glyph should be suggestive enough that the user will need to check the
> tooltip only a few times.
>
> There are a few other glyphs towards the end that I do not annotate; I was
> curious as to how easily people could deduce them from the narrative
> context. The computer people I showed it to had no problems, except with
> that damned "attempt" glyph. Knowing its meaning now, can you figure out
> the rest of the story?
>