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On Tue, 25 Mar 2014 10:22:59 -0400, Jim Henry <[log in to unmask]> wrote:

>Okay, so suppose after some initial confusion with players trying to
>speak English (why, if the game tells them up front that they can't?)
>and being unable to understand each other's scrambled speech.  Then
>suppose Alice points at a dead orc and says "foo", and it gets
>scrambled so that Bob hears it as "bar".  Bob catches on, or thinks he
>does, and points at another dead orc and says "bar"... which the
>scrambling algorithm turns into "qux".  Alice tries again with another
>newly-coined word and another referent and screams in frustration
>after three or four iterations.

This, though, isn't actually a problem with Matthew's proposal:

On Tue, 25 Mar 2014 03:21:16 -0400, Matthew DeBlock <[log in to unmask]> wrote:

>When I say something it is first "scrambled" by my algorithm, and then before you hear it is also scrambled by your algorithm(reversed for listening)

If scramble_A("foo") = "bar" and scramble_B("bar") = "grault", then Alice's "foo" will be heard as "grault" by Bob and vice versa and things will work out.

Alex