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Well, I don't have a website anymore, at least not one *I* have access to.
 I have a few zombies floating around out there--the old GeoCities page
(archived at ReoCities and referenced in another thread yesterday) and a
LCS page that I forgot the password for and got locked out of.

Adam

On Tue, Sep 16, 2014 at 5:26 PM, Mechthild Czapp <[log in to unmask]> wrote:

> I think it depends on how you work on conscripts. I work in inkscape and
> thus would send SVGs. If you work with pen and paper, you can scan (or
> heck, photograph) it and send on. If you use a bitmap program, send JPGs or
> GIFs (seriously: black and white only content should not be sent as JPEG as
> the GIF compression handles it better). In regards to sending: I plan to
> host my stuff on rejistaniha.de, so that no eMail quota can get in the
> way of my files ;)
>
>
> Am Sep 16, 2014 um 23:21 schrieb Adam Walker <[log in to unmask]>:
>
> > How would we pass the baton to the next victim?  Scans of handwritten
> > examples?
> >
> > Adam
> >
> > On Tue, Sep 16, 2014 at 5:07 PM, Mechthild Czapp <[log in to unmask]>
> wrote:
> >
> >> Sounds awesome! Count me in! (Do y'all support SVG?)
> >>
> >> Am Sep 16, 2014 um 22:49 schrieb Alex Fink <[log in to unmask]>:
> >>
> >>> Several of the most interestingly complicated natscripts have the
> >>> quirks they do because they were taken over from another language for
> >>> which they were less quirky.  This is a factor almost entirely missing
> >>> from the world of conscripts, as far as I've seen; the complications I
> >>> have seen in conscripts are rather consequences of internal evolution,
> >>> either sound change or graphic change.
> >>>
> >>> So, how about a relay where what's passed along is a conscript?  You
> >>> receive a script, which you have to adapt to a conlang of yours (or a
> >>> natlang? or a sketch made up on the spur of the moment?) the way
> >>> bilinguals only literate in your predecessor's language+script might
> >>> realistically do.  You are then free to make evolutionary changes --
> >>> graphic changes, disambiguations, sound changes, reshaping to better
> >>> fit your (morpho)phonology in the large or the small, etc. -- after
> >>> which you pass the new script along to the next player.  This should
> >>> allow for lots of interesting quirks to build up.
> >>>
> >>> Anyone interested, have ideas for improvements, etc.?
> >>>
> >>> (If we did start one I reckon it'd be best to run it like the first
> >>> conlang relay: announce onlist when you're done your turn, and whoever
> >>> responds first gets the next turn.  For one since I really have no
> >>> idea how long this takes, for two 'cause we don't have to worry about
> >>> avoiding following someone you've followed before.)
> >>>
> >>> Alex
> >>
>