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As am I. Does it have to be a conscript or can it be an obscure natscript?

~WB

> On Sep 17, 2014, at 12:10 PM, Julanga <[log in to unmask]> wrote:
> 
> I am interested in participating.
> 
> -- Julanga
> 
> 
> 2014-09-16 23:49 GMT+02:00 Alex Fink <[log in to unmask]>:
> 
>> Several of the most interestingly complicated natscripts have the
>> quirks they do because they were taken over from another language for
>> which they were less quirky.  This is a factor almost entirely missing
>> from the world of conscripts, as far as I've seen; the complications I
>> have seen in conscripts are rather consequences of internal evolution,
>> either sound change or graphic change.
>> 
>> So, how about a relay where what's passed along is a conscript?  You
>> receive a script, which you have to adapt to a conlang of yours (or a
>> natlang? or a sketch made up on the spur of the moment?) the way
>> bilinguals only literate in your predecessor's language+script might
>> realistically do.  You are then free to make evolutionary changes --
>> graphic changes, disambiguations, sound changes, reshaping to better
>> fit your (morpho)phonology in the large or the small, etc. -- after
>> which you pass the new script along to the next player.  This should
>> allow for lots of interesting quirks to build up.
>> 
>> Anyone interested, have ideas for improvements, etc.?
>> 
>> (If we did start one I reckon it'd be best to run it like the first
>> conlang relay: announce onlist when you're done your turn, and whoever
>> responds first gets the next turn.  For one since I really have no
>> idea how long this takes, for two 'cause we don't have to worry about
>> avoiding following someone you've followed before.)
>> 
>> Alex
>>